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Subject Line: Application | Name of Character IN WESTERN ORDER | Canon

OOC
Name: Dragon
Age: 34
Contact: [plurk.com profile] dragonoflife
Character In-game: N/A

IC
Name: Dust
Canon: Dust: An Elysian Tail
Canon Point: Postgame.
Age: It's complicated. Mentally and physically an adult.
Gender: Male.
Species: Warmblood.
Appearance:


History/Background: It's a terrible wiki, I know. Some further insight here.
Personality: Dust is a fusion of two souls, and those two separate souls tug at him, each of them drawing at him in different ways... but, explicitly, Dust has his own mind, created as part of the magic that created him without any influence from his souls.

The Dust that results is a decent sort -- quiet, but with a wry sense of humor that he probably picked up from Fidget herself. In his interactions with normal townsfolk, Dust rarely emotes very strongly, not really raising his voice or expressing extremes of emotion. Despite this seeming standoffishness, even Dust's quiet conversations carry force behind them; Dust has a very powerful personality, the sort that conveys his feelings without an excess of drama.

Mild though he may be, he doesn't refrain from adding his observations to a conversation, be they amusing, sardonic, or occasionally playful when he's poking fun at Fidget. He also isn't above having a little fun at someone else's expense, as is the case when he spends several conversations putting words in the mouth of a character who only grunts in response. Fidget is the general target of his humor, but he can take her jibes with equally good humor in turn.

Though he has his own mind, his two souls still pull at him. Jin's soul drives him to compassion, to aid and help others, to kindness and courtesy and to empathy. Cassius's soul urges him to seek power, to fight and to grow strong, to ignore the weak and take the expedient path. For the most part when dealing with others, Dust listens to Jin's compassion, and the game features him helping others -- but he uses Cassius's strength and power to do it, and even admits he enjoys the feeling of growing stronger.

For most of the game, Dust is characterized by uncertainty. He has no idea who he is, and that lack and his desire to know eat at him and undercut his confidence when he needs it most. When he finally learns the truth of his existence, even then he can't come to grips with it. Fidget is the one who grounds him, and who steadfastly tells him that no matter what his circumstances or his souls' pasts might be, Dust is Dust. Only at the end of the game, when he faces General Gaius directly, does he come to grips with who and what he is, accepting it. At that moment, his two souls and his mind seem to fuse at last into harmony -- Jin's righteous anger and conviction, Cassius's memory of his old friend and the deeds they did in the search for power, and Dust's choice. When Gaius begs him to remember who he once was, Dust's answer is simple: "I remember everything. And it changes nothing!"

Now, Dust has accepted his role: an implement of vengeance, but also one of protection.

Carrier: Random, please!
Magic Weapon: Zephyr, Stormblade. A wide, long blade that can be used one- or two-handed, Zephyr is constructed entirely of crystal. It is completely unsuitable as a weapon except for parrying. Its special ability is Windchannel: Zephyr reduces the casting time of wind spells and serves as a physical casting component, meaning its user can cast wind spells with a slash or thrust of the sword.

Sample: Test drive.
More test drive.
Yet more test drive.
That's all the test drive you get.

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Dust

July 2020

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